DONALD DUCK
lvl
60
6
Maxed
7
DONALD DUCK
Power: 784
HERO; DEFENSE; DOWNTOWN; THE SENSATIONAL SIX; DOWNTOWN HERO; MICKEY AND FRIENDS; DUCKS
Offense:
1,101
1,101
Defense:
544
544
Health:
21,992
21,992
Recovery:
0
0
Crit Chance:
9.00%
9.00%
Crit Power:
150.00%
150.00%
Speed:
105
105
Potency:
0.00%
0.00%
Tenacity:
17.00%
17.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
23
23
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
Put 'Em Up!
Deal up to 2,202 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 2,202 damage.
When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
LVL 3
SPECIAL
What's The Big Idea?!
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.
If Empowered, gain Crit Immunity for 2 turns. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
If Empowered, gain Crit Immunity for 2 turns. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
LVL 2
SPECIAL
The Last Straw!
Deal up to 1,927 damage to target opponent and 1,652 damage to all other opponents.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
LVL 2
PASSIVE
Short-Tempered
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 10% Crit Chance. 20% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 10% Crit Chance. 20% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
LVL 1
LEADER
The Duck
'Sensational Six' and 'Ducks' teammates gain 20% Offense.
Full Gear List
1,680,000
60
240
70
50
180
210
150
60
70
50
60
70
50
360
270
800
90
115
175
195
100
60
120
80
360
300
720
225
360
120
180
135
210
180
495
100
250
130
100
40
20
20
50
130,000
60
240
70
50
180
210
150
60
70
50
60
70
50
Gear Tier 8
500,000
120
90
500
90
35
115
115
100
40
80
40
Gear Tier 9
432,500
120
90
150
180
150
420
60
20
135
135
120
40
20
135
40
20
45
Gear Tier 10
617,500
120
90
150
180
150
300
210
180
495
100
250
20
60
90
225
130
100
40
20
90
20
50
20
45
20